Home›Articles›How Donald Knuth Proved Mastermind Always Falls in Five GuessesArticleHow Donald Knuth Proved Mastermind Always Falls in Five GuessesArticlesConnectionsSourcesComments (0)Reader Challenges (0)ConnectionsArticle OnMastermind (board game), Games Well-attested SourcesMastermind (board game) (Wikipedia)Algorithms and strategies, Worst case: Five-guess algorithm sectionQuote, Algorithms and strategies, Worst case: Five-guess algorithm sectionIn 1976, Donald Knuth demonstrated that the codebreaker can solve the pattern in five moves or fewer, using an algorithm that progressively reduces the number of possible patterns.View the SourceSport and Games Atlas Long-Form Articles, First EditionSport and Games AtlasComments (0)No comments yet. Be the first to share a thought.Sign in to join the discussion.Reader Challenges (0)No disputes yet. Spotted an error or a better source? Open the first one.Sign in to dispute this or suggest a correction.