Home›Alignment and Abstract Strategy Games›Origin Year›By Century›20th centuryBrowse By20th centuryOrigin year places a game in the year its rules were first fixed in writing. Wikipedia notes rugby football's "rules were first put down in written (codified) form in 1845," even though students had already been playing an informal version "since at least the early 1820s." Browsing by origin year separates when a game's rules were formalized from when it was actually first played.Facts20th centuryFAQsSourcesComments (0)Reader Challenges (0)FactsComparisonDefining CharacteristicWell-attestedAbstract strategy games are games like chess, checkers (draughts), and Go: typically strategy games with minimal or no narrative theme, an outcome determined mostly by player choice with minimal or no randomness, and little to no hidden information. 120th centuryFilter Results44 entriesSportAllBoard Game (18)Puzzle (2)Strategy Game (33)Player CountAllLarge Group or Variable (2)Small Group (3-6 Players) (7)Two-Player (34)Origin RegionAllCambridge (1)Europe (1)France (2)Germany (1)North America (1)Switzerland (1)United States (4)Derived FromAllNim (1)Tic-tac-toe (1)Playing Time BandAll30 to 90 Minutes (1)Under 30 Minutes (2)Skill or LuckAllSkill (3)Age SuitabilityAllChildren (1)Family (1)Show ResultsBrowseCompareSelect all 443D tic-tac-toe20th centuryAbalone (board game)20th centuryBeirut chess20th centuryBlockade (board game)20th centuryBlokus20th centuryBreakthrough (board game)20th centuryChomp20th centuryConnect Four20th centuryDao (game)20th centuryDodgem20th centuryDomineering20th centuryEntropy (board game)20th centuryEpaminondas (game)20th centuryGIPF (game)20th centuryHavannah (board game)20th centuryHex20th centuryIsolation (board game)20th centuryMutilated chessboard problem20th centuryNeutron (game)20th centuryOcti20th centuryOnyx (game)20th centuryOrder and Chaos20th centuryPegity20th centuryPente20th centuryPentomino20th centuryPhutball20th centuryPylos (board game)20th centuryQuadromania20th centuryQuarto (board game)20th centuryQuod (board game)20th centuryQuoridor20th centurySantorini (game)20th centuryScore four20th centurySequence (game)20th centuryShannon switching game20th centurySpace shogi20th centuryStar (board game)20th centuryTa Yü (game)20th centuryTacTix20th centuryTake It Easy (game)20th centuryTeeko20th centuryTwixT20th centuryWythoff's game20th centuryY (game)20th centuryFAQsWhy is Nim placed in the Alignment and Abstract Strategy Games category?Nim is a purely mathematical combinatorial game placed here as the closest available neighbor rather than left as its own singleton category.Alignment and Abstract Strategy Games covers games won primarily by achieving a line, connection or configuration of pieces, such as Connect Four, Gomoku, Hex and Tic-tac-toe. Nim, a purely mathematical combinatorial game, is placed here as the tree's closest available neighbor rather than left as a singleton, since it shares the family's no-chance, abstract-calculation character even though it is not itself an alignment game.Sources1. Wikipedia: Abstract strategy gametier 2WikipediaAbstract strategy game, lead sectionQuote, Abstract strategy game, lead sectionAbstract strategy games are games like chess, checkers (draughts), and Go. They are typically strategy games with minimal or no narrative theme, an outcome determined mostly by player choice (with minimal or no randomness; deterministic), and in which there is little to no hidden information (also called perfect information games).View the SourceComments (0)No comments yet. Be the first to share a thought.Sign in to join the discussion.Reader Challenges (0)No disputes yet. Spotted an error or a better source? Open the first one.Sign in to dispute this or suggest a correction.