Sport and Games Atlas

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Trivial Pursuit

Party and Word Games

Trivial Pursuit is a board game in which players move around a track answering general knowledge questions drawn from categories such as geography, entertainment, history, art and literature, science and nature, and sports and leisure, collecting a wedge for each category answered correctly in the category's home space. It was created by Canadian journalists Chris Haney and Scott Abbott along with Ed Werner and John Haney, and it was first published in Canada in 1981, becoming an international commercial phenomenon over the following years and helping to popularize the trivia-question board game genre.

Facts
Origin Year
1979 1
Originating Region
Canada (Montreal, Quebec) 1
Game Type
Board game, trivia and quiz 1
Governing Body
No governing body; commercially owned, currently by Hasbro after earlier rights held by Selchow and Righter and Parker Brothers. 1
Classification
Player Count
Two-Player 1
Player Count
Small Group (3-6 Players) 1
Player Count
Team-Based (Two Teams) 1
Sport
Game Type (category)
Board Game 1
Game Type (category)
Trivia Game 1
In the Other Atlases
Sources
1. Wikipedia, Trivial Pursuit
Wikipedia
  • Lead section, first sentence
    Trivial Pursuit is a Canadian board game in which winning is determined by a player's ability to answer trivia and popular culture questions.
  • History section, first paragraph
    The game was created on December 15, 1979, in Montreal, Quebec, by Canadians Chris Haney, a photo editor for Montreal's The Gazette, and Scott Abbott, a sports editor for The Canadian Press.
  • History section, third paragraph
    The rights to the game were initially licensed to Selchow and Righter in 1982, then to Parker Brothers (later part of Hasbro) in 1988, after initially being turned down by the Virgin Group; in 2008, Hasbro bought the full rights, for US$80 million.
  • Infobox, players field
    2-6 (teams allowed)
View the Source
Wikidata: Trivial Pursuit
Wikidata Q17250, class allow-list match (w-wdresolver-0926)View the Source

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