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Three musketeers (game)

Abstract strategy board game

Three musketeers is an asymmetric abstract strategy board game credited to designer Haar Hoolim and collected in Sid Sackson's 2011 anthology A Gamut of Games, though the game itself predates that book by decades as a folk-style abstract game. The two sides play by different rules: one player controls three musketeer pieces that start in opposite corners of the board and in its center, while the other player controls twenty-two enemy pieces that fill the remaining spaces. Players alternate orthogonal moves; the musketeer side captures any enemy piece it moves adjacent to, while the enemy side simply advances into empty spaces without capturing, and the two sides win by different conditions, the musketeers by leaving their opponent no legal move and the enemy side by forcing all three musketeer pieces into a single shared row or column.

Facts
Sport
Game Type (category)
Strategy Game 1
Classification
Player Count
Two-Player 1
Origin Year
1969 2
Sources
1. Three musketeers (game) (Wikipedia)
  • lead paragraph, game-type-category
    Three Musketeers is an abstract strategy board game by Haar Hoolim.
  • Lead paragraph
    Like the traditional game fox and geese, it uses the principle of unequal forces; the two players neither use the same types of pieces nor the same rules, and their victory conditions are different.
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2. Ludii Portal (Digital Ludeme Project): Three musketeers
Ludii Portal (Digital Ludeme Project)Description
Quote, Description
Invented in 1969 by Haar Hoolim and published in Sid Sackson's A Gamut of Games.
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