Superpower, subtitled The Game of Global Exploitation, is a board game released by Games Workshop in 1986 and designed by E. Bruce Hollands and Daniel R. McGregor. It casts up to six players as rival superpowers competing for influence during the Cold War, with a typical game lasting ninety minutes to two hours. Each player takes a colored token and draws cards representing world opinion, third world countries and invasions, then moves along a path on a board depicting a stylized world map divided into four regions. Players work to control third world countries and manage world opinion in their favor, using propaganda to sway opinion and destabilizing rival aligned nations through coups, military actions and invasions. Every hostile action costs the acting player world opinion points, tracked in a system modeled on United Nations style diplomacy, so a player who intervenes too aggressively risks losing the very influence the game rewards.
Facts
Sport
Game Type (category) Classification
Player CountSmall Group (3-6 Players) 1 Sources
1. Superpower (board game) (Wikipedia)
lead paragraph, game-type-category
Superpower, The Game of Global Exploitation was a board game published by Games Workshop in 1986.
Lead sentence
Superpower, The Game of Global Exploitation was a board game published by Games Workshop in 1986.
Article text
The game board was a stylised map of the world split into four regions with a path of came spaces running around them, small coloured tokens representing military forces were placed on countries coming under the player's control (similarly to the method used in Monopoly with houses and hotels)
View the SourceReader Challenges (0)
No disputes yet. Spotted an error or a better source? Open the first one.
Sign in to dispute this or suggest a correction.
View At A Past Year
Choose a year to see this entry's facts and connections as the atlas records them at that moment: what it held then, what it held instead, and what it had not yet adopted. Choose Present for the current record.