Knights and Magick is a fantasy and medieval miniatures system published by Heritage USA in 1980, with rudimentary role-playing rules. It was designed by Arnold Hendrick and issued as a boxed set holding three 48 page books, a 32 page book, a 16 page pamphlet and a reference sheet. The rules cover mass or single combat, whether in individual battles or in large political, economic and military campaigns, and include magic spells and guidelines for use alongside other role-playing games. Aaron Allston guardedly recommended it in The Space Gamer but not for straight fantasy role-players, while Lawrence Schick felt it was designed mainly to sell Heritage miniatures. Marco Arnaudo saw in it a strong role-playing feel built on world-building and customization.
Facts
Playing Time Game Category Game Category Game Category Game Category Game Category Game Category Game Mechanic Game Mechanic Game Mechanic Game Mechanic Game Mechanic Game Mechanic Game Mechanic Game MechanicScenario / Mission / Campaign Game 2 Game Mechanic Game Mechanic Minimum Players Maximum Players Sport
Game Type (category) Sources
1. Knights and Magick (Wikipedia)
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Knights and Magick is a role-playing game published by Heritage USA in 1980.
Lead, year of publication
Knights and Magick is a role-playing game published by Heritage USA in 1980.
View the Source2. Knights and Magick (BoardGameGeek)
- Playing Time: 240
- Designer: Arnold Hendrick
- Publisher: (Web published)
- Publisher: Heritage USA
- Game Category: Adventure
- Game Category: Fantasy
- Game Category: Medieval
- Game Category: Miniatures
- Game Category: Political
- Game Category: Wargame
- Game Mechanic: Area Movement
- Game Mechanic: Dice Rolling
- Game Mechanic: Events
- Game Mechanic: Line of Sight
- Game Mechanic: Measurement Movement
- Game Mechanic: Paper-and-Pencil
- Game Mechanic: Role Playing
- Game Mechanic: Scenario / Mission / Campaign Game
- Game Mechanic: Simulation
- Game Mechanic: Variable Set-up
- Minimum Players: 2
- Maximum Players: 16
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