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Hexagony

Board game

Hexagony is an abstract strategy board game for two to six players, with no theme, built around tactical decisions on a hexagonal board. The board is a large hexagon divided into six differently colored equilateral triangles, each further divided into sixteen smaller triangles. Players use colored tokens, supply chits, dice, and plastic sticks that mark territory boundaries. On a turn a player either gathers supply tokens by rolling dice on a track, or spends supply tokens to move stacks of their tokens across the board; tokens are eliminated through combat or by being surrounded, and the last surviving player wins. The game began as Bin'Fa, designed by Ken Hodkinson in the mid-1970s and first published by Taoist Arts Inc. in 1977. Avalon Hill republished it in 1980 under the new name Hexagony with rules modified by Alan Moon. Kenterprises later republished the original design as Bin'Fa: The Tao of War, with a fully revised edition in 2015.

Facts
Sport
Game Type (category)
Board Game 1
Game Type (category)
Strategy Game 1
Origin Year
1980 1
Game Type
Abstract strategy board game 1
Classification
Player Count
Small Group (3-6 Players) 1
Sources
1. Hexagony (Wikipedia)
  • Lead paragraph, first sentence
    Hexagony is an abstract strategy board game for 2 to 6 players that was published as Bin'Fa by Taoist Arts Inc. in 1977, as Hexagony by Avalon Hill in 1980, and later re-released in a slightly modified form by Kenterprises as Bin'Fa.
  • entity record, description lead (player-count)
    Hexagony is an abstract strategy board game for two to six players, with no theme, built around tactical decisions on a hexagonal board. The board is a large hexagon divided into six differently colored equilateral triangles, each further divided into sixteen smaller triangles. Players use colored tokens, supply chits, dice, and plastic sticks that mark territory boundaries. On a turn a
View the Source
Wikidata: Hexagony
Wikidata Q48976870, class allow-list match (w-wdresolver-0926)View the Source

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