Gamma World is a post-apocalyptic science fantasy role-playing game in which player characters roam an Earth that lies centuries beyond the collapse of civilization, hunting for artifacts left by the Ancients, the people of the vanished age. It was designed by James M. Ward and Gary Jaquet and first published by TSR in 1978, and it borrows heavily from Ward's earlier game Metamorphosis Alpha. Characters may be pure strain humans, mutated humans, sentient animals or plants, or androids, and random mutation tables are a hallmark of every edition. Rivalries between secret societies called Cryptic Alliances drive much of the conflict. Later editions came from Wizards of the Coast and Sword and Sorcery Studios and moved to the Alternity and d20 systems, each retelling how the old world fell.
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Gamma World is a post-apocalyptic science fantasy role-playing game
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first published by TSR in 1978
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