Sport and Games Atlas

How The Game Is Played
Sign In
Text size
100%
Theme
Game

Gamma World

Role-Playing Games

Gamma World is a post-apocalyptic science fantasy role-playing game in which player characters roam an Earth that lies centuries beyond the collapse of civilization, hunting for artifacts left by the Ancients, the people of the vanished age. It was designed by James M. Ward and Gary Jaquet and first published by TSR in 1978, and it borrows heavily from Ward's earlier game Metamorphosis Alpha. Characters may be pure strain humans, mutated humans, sentient animals or plants, or androids, and random mutation tables are a hallmark of every edition. Rivalries between secret societies called Cryptic Alliances drive much of the conflict. Later editions came from Wizards of the Coast and Sword and Sorcery Studios and moved to the Alternity and d20 systems, each retelling how the old world fell.

Facts
Sport
Game Type (category)
Role-Playing Game 1
Origin Year
1978 1
Connections

Derived From

Source Gamma World (Wikipedia)
Sources
1. Gamma World (Wikipedia)
  • Lead
    Gamma World is a post-apocalyptic science fantasy role-playing game
  • Lead, origin year
    first published by TSR in 1978
View the Source

Take a Related Quiz

Comments (0)
No comments yet. Be the first to share a thought.
Reader Challenges (0)
No disputes yet. Spotted an error or a better source? Open the first one.

View At A Past Year

Choose a year to see this entry's facts and connections as the atlas records them at that moment: what it held then, what it held instead, and what it had not yet adopted. Choose Present for the current record.