Sport and Games Atlas

How The Game Is Played
Sign In
Text size
100%
Theme
Game

Don't Give Up the Ship (game)

Modern Conquest and War Games

Don't Give Up the Ship is a set of rules for conducting Napoleonic era naval wargames, subtitled Rules for the Great Age of Sail. It was published by Guidon Games in 1972 and republished by TSR, Inc. in 1975. The game was developed as a collaboration between Dave Arneson, Gary Gygax and Mike Carr, and it was the first collaboration between Arneson and Gygax, who later co-authored Dungeons and Dragons. Mike Carr edited the rules and researched the historical single ship actions that were included as game scenarios. The rules support from three to eighteen players and a full game can run about six hours, with illustrations by Don Lowry.

Facts
Sport
Game Type (category)
Board Game 1
Game Type (category)
Strategy Game 1
Game Type (category)
Tabletop Game 1
Classification
Player Count
Large Group or Variable 1
Origin Year
1972 1
In the Other Atlases

Found In

Also in Geography Atlas: where this subject is found.

Source Don't Give Up the Ship (game) (Wikipedia)
Sources
1. Don't Give Up the Ship (game) (Wikipedia)
  • Lead, game description
    Don't Give Up the Ship is a set of rules for conducting Napoleonic era naval wargames
  • Lead, original publication
    The game was published by Guidon Games in 1972
  • Infobox, players
    Players: 3-18
View the Source

Take a Related Quiz

Comments (0)
No comments yet. Be the first to share a thought.
Reader Challenges (0)
No disputes yet. Spotted an error or a better source? Open the first one.

View At A Past Year

Choose a year to see this entry's facts and connections as the atlas records them at that moment: what it held then, what it held instead, and what it had not yet adopted. Choose Present for the current record.