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Chessence

Chess-Family War Games

Chessence is a chess variant devised by Jim Winslow in 1989. It is played on a small board of six columns by nine rows with eight squares blacked out, so the playing area is irregular rather than a plain rectangle. Each side has a king and nine ordinary men, but only six men begin on the board and the other three wait in reserve beside it. The king never moves and cannot step out of check, which makes the men do all the work. A man gains the power to move like a rook, bishop or knight only through its position relative to a friendly man: orthogonal neighbours both move as rooks, diagonal neighbours move as bishops, and a pair a knight's move apart move as knights. A man with no such partner is frozen. A turn is either a move or the entry of a reserve man onto one of the six starting squares. Checks, checkmate and captures follow chess, and a player with no legal move loses.

Facts
Sport
Game Type (category)
Board Game 2
Classification
Player Count
Two-Player 1
Origin Year
1989 2
Connections

Derived From

Chess, Games
Source Chessence game record at the Ludii Portal
Sources
1. Chessence (Wikipedia)
Lead paragraph, objective
Quote, Lead paragraph, objective
To win, a player must checkmate or stalemate the opponent.
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2. Chessence game record at the Ludii Portal
  • Description, creator and year
    Chessence is a chess variant invented by Jim Winslow in 1989.
  • Description, board
    The board is a 6×9 rectangle of squares with eight squares missing.
  • Derived From: Chess, Description, lead sentence
    Chessence is a chess variant invented by Jim Winslow in 1989.
View the Source

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