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Fireball Island

Race Games

Fireball Island is a board game first published by Milton Bradley in 1986, marketed with the tagline 'the dimensional adventure game of pitfalls and perils.' It is set on a three-dimensional, molded plastic island map representing an unexploited tropical island that is home to the ancient idol Vul-Kar. Players move their pieces along winding paths across the raised, sculpted terrain, avoiding rolling marble fireballs that can knock competitors off course, in a race to reach Vul-Kar, steal its jewel and carry it back to an escape boat before their rivals do. The game's concept and distinctive three-dimensional board were originally developed by artist and toy designers Bruce Lund and Chuck Kennedy, and its combination of a sculpted play surface with a competitive dash-and-hazard structure made it a distinctive entry among 1980s adventure board games.

Facts
Sport
Game Type (category)
Board Game 1
Classification
Player Count
Small Group (3-6 Players) 1
Origin Year
1986 1
Sources
1. Fireball Island (Wikipedia)
  • lead paragraph
    Fireball Island is a board game first published by Milton Bradley in 1986.
  • Infobox players parameter: 2-4
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