Cashflow 101 is a board game designed by the investor and author Robert Kiyosaki and first released in 1996. It is built to teach financial strategy and accounting principles through play: two to six players roll the dice and move around the board, meeting situations such as paying bills, taking out loans, buying stocks and real estate and speculating in commodities. Players are encouraged to negotiate and to make co-investments with one another rather than only compete. A full game is long, about three hours, and the board tracks each player's cash flow as income from assets set against expenses. Kiyosaki followed it with a more advanced companion game, Cashflow 202, and the game is classed as a simulation with roll-and-move movement and paper-and-pencil record keeping.
Facts
Playing Time Skill or Luck Age Suitability PublisherCashflow Technologies, Inc. 2 Game Category Game Category Game Category Game Category Game Mechanic Game Mechanic Game Mechanic Game Mechanic Game Mechanic Game Mechanic Game Mechanic Minimum Players Maximum Players Classification
Player CountSmall Group (3-6 Players) 1 Sport
Game Type (category) Connections
Sources
1. Cashflow 101 (source article)
Release date
First released in 1996
Number of players
2 - 6 Players
Opening description
A board game by Robert Kiyosaki
View the Source2. Cashflow 101 (BoardGameGeek)
- Playing Time: 180
- Designer: Robert Kiyosaki
- Publisher: (Unknown)
- Publisher: Bagolyvár Kiadó
- Publisher: Cashflow Technologies, Inc.
- Publisher: Nakladatelství PRAGMA
- Publisher: Popurri (Попурри)
- Game Category: Economic
- Game Category: Educational
- Game Category: Math
- Game Category: Number
- Game Mechanic: Betting and Bluffing
- Game Mechanic: Commodity Speculation
- Game Mechanic: Loans
- Game Mechanic: Paper-and-Pencil
- Game Mechanic: Roll / Spin and Move
- Game Mechanic: Simulation
- Game Mechanic: Stock Holding
- Minimum Players: 2
- Maximum Players: 6
View the Source3. Cashflow 101 (Wikipedia)
Development and design
Kiyosaki said that a consultant warned him it was too complex for the general public, prompting him to refine it into an accessible educational tool.
Infobox: random_chance
Medium
Infobox: ages
any
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