Home›Articles›Design for effect: how Squad Leader reduced infantry combat to three outcomesArticleDesign for effect: how Squad Leader reduced infantry combat to three outcomesArticlesConnectionsSourcesComments (0)Reader Challenges (0)ConnectionsArticle OnSquad Leader, Games Well-attested SourcesSquad Leader (Wikipedia)GameplayQuote, GameplayThe design philosophy that John Hill brought to Squad Leader was "design for effect".View the SourceSport and Games Atlas Long-Form Articles, First EditionSport and Games AtlasComments (0)No comments yet. Be the first to share a thought.Sign in to join the discussion.Reader Challenges (0)No disputes yet. Spotted an error or a better source? Open the first one.Sign in to dispute this or suggest a correction.