Home›Articles›Three precepts and a gravity well: how a demonstration program became a gameArticleThree precepts and a gravity well: how a demonstration program became a gameArticlesConnectionsSourcesComments (0)Reader Challenges (0)ConnectionsArticle OnSpacewar!, Games Well-attested SourcesSpacewar! (Wikipedia)DevelopmentQuote, DevelopmentThe game was developed to meet three precepts Russell, Graetz, and Wiitanen had developed for creating a program that functioned equally well as an entertainment experience for the players and as a demonstration for spectators: to use as much of the computer's resources as possible, to be consistently interesting and therefore have every run be different, and to be entertaining and therefore a game.View the SourceSport and Games Atlas Long-Form Articles, First EditionSport and Games AtlasComments (0)No comments yet. Be the first to share a thought.Sign in to join the discussion.Reader Challenges (0)No disputes yet. Spotted an error or a better source? Open the first one.Sign in to dispute this or suggest a correction.