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Three precepts and a gravity well: how a demonstration program became a game

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Spacewar!, Games
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Spacewar! (Wikipedia)
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The game was developed to meet three precepts Russell, Graetz, and Wiitanen had developed for creating a program that functioned equally well as an entertainment experience for the players and as a demonstration for spectators: to use as much of the computer's resources as possible, to be consistently interesting and therefore have every run be different, and to be entertaining and therefore a game.
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