Home›Articles›Two Inventors, One Board: The Reversi Patent DisputeArticlesTwo Inventors, One Board: The Reversi Patent DisputeCitation FormatsGeneral ReferenceGeneral Reference Citation TextSport and Games Atlas. "Two Inventors, One Board: The Reversi Patent Dispute." Accessed August 30, 2026. https://sport.interactiveatlas.org/articles/reversi-patent-dispute.Copy General ReferenceAPA StyleAPA Style Citation TextSport and Games Atlas. (n.d.). Two Inventors, One Board: The Reversi Patent Dispute. Retrieved August 30, 2026, from https://sport.interactiveatlas.org/articles/reversi-patent-disputeCopy APA StyleBibTeXBibTeX Citation Text@misc{sportandgamesatlas-two-inventors-one-board-the-reversi-pate, author = {Sport and Games Atlas}, title = {Two Inventors, One Board: The Reversi Patent Dispute}, year = {2026}, url = {https://sport.interactiveatlas.org/articles/reversi-patent-dispute}, note = {Accessed August 30, 2026} }Copy BibTeXLearn MoreCross-Tradition ConnectionsSourcesComments (0)Reader Challenges (0 open reader challenges)Learn MoreTwo Inventors, One Board: The Reversi Patent Dispute This article records tradition as it has been passed down and reported. Its sources are not yet part of the atlas's verified catalogue.Reversi arrived in England in the 1880s attached to a genuine dispute over who actually invented it. Two men, Lewis Waterman and John W. Mollett, each claimed the idea and each secured a patent for a version of the game within a short span of years, and the historical record does not cleanly resolve which of them, if either, deserves sole credit. Board game history from this period is full of such tangles, since a simple enough idea, flipping an opponent's disks by trapping them, could plausibly occur to more than one person working in the same commercial toy market at the same time. What the original patents did not settle, and what later Japanese codification would, was the starting position. Victorian Reversi allowed players to place their first four pieces anywhere they liked before flipping began, an open setup that produces a noticeably different, less analyzed game than the fixed diagonal starting square that every modern Othello game begins from.Cross-Tradition ConnectionsArticle OnReversi, Games Well-attested Source The Oxford History of Board Gamestier 2SourcesThe Oxford History of Board Gamestier 2Oxford University Press, 1999Sport and Games Atlas Long-Form Articles, First EditionSport and Games AtlasSport and Games Atlas Long-Form Articles, First EditionSport and Games Atlaseditorial: article metadataSport and Games Atlas Long-Form Articles, First EditionSport and Games Atlasw-review15b-1335 review round 15BSport and Games Atlas Long-Form Articles, First EditionSport and Games Atlasw-sportfix-1415 repairComments (0)No comments yet. Be the first to share a thought.Sign in to join the discussion.Reader Challenges (0 open reader challenges)No disputes yet. Spotted an error or a better source? Open the first one.Sign in to dispute this or suggest a correction.View At A Past YearThe atlas records no dated fact of its own for this entry, so there is no other year to choose.Show This Year