Machi Koro is a Japanese tabletop city-building game designed by Masao Suganuma and illustrated by Noboru Hotta, first published in Japan in 2012 by Grounding, Inc. before being licensed for English-language release by IDW Games and later Pandasaurus Games; the title translates from Japanese roughly as Dice Town. The base game seats two to four players, expanding to as many as five with later expansions, and each player takes the role of a town mayor competing to be the first to complete four major landmark buildings. A turn has three phases: rolling one or two dice, collecting income from any establishment cards activated by that roll, and then spending accumulated coins to construct new establishments or landmarks. Establishments fall into five categories, landmarks, primary industries, secondary industries, restaurants and major establishments, each generating income under different triggering conditions, so a player's growing city produces increasingly complex chains of income on each roll. The game has since been translated into eleven languages and received several industry award nominations.
Facts
Playing Time Band Playing Time Skill or Luck Game Category Game Category Game Mechanic Game Mechanic Game Mechanic Game Mechanic Minimum Players Maximum Players Sport
Game Type (category) Game Type (category) Classification
Player CountSmall Group (3-6 Players) 1 Connections
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Sources
1. Machi Koro (Wikipedia)
Lead, game type
A standalone game based on the same mechanics, Machi Koro Bright Lights, Big City, was released in 2016, and a legacy variant was released in 2019. Players assume the role of the mayors of small towns and are tasked with building their towns, attempting to become the first player to complete four major landmarks. On their turn, players roll one or two dice, earning coins when buildings, referred to as establishments, are activated (when the dice roll matches the card's activation number and it is on an appropriate turn for the card color).
Gameplay section
Players assume the role of the mayors of small towns and are tasked with building their towns, attempting to become the first player to complete four major landmarks.
Lead, players
2-4 players in the base game.
Introduction
"Dice Town") is a tabletop city-building game designed by Masao Suganuma, illustrated by Noboru Hotta, and published in 2012 by the Japanese games company Grounding, Inc. Players roll dice to earn coins, with which they develop their city, aiming to win the game by being the first player to complete a number of in-game landmarks.
Infobox: playing_time
30 minutes
Infobox: random_chance
Medium (dice rolling)
View the Source2. Machi Koro (BoardGameGeek)
- Playing Time: 30
- Designer: Masao Suganuma
- Publisher: Devir
- Publisher: Dragonfly Publishing
- Publisher: Gameland 游戏大陆
- Publisher: GoKids 玩樂小子
- Publisher: Grounding
- Publisher: HaKubia
- Publisher: Happy Baobab
- Publisher: Hobby World
- Publisher: HomoLudicus
- Publisher: IDW Games
- Publisher: Japon Brand
- Publisher: KOSMOS
- Publisher: MINDOK
- Publisher: Moonster Games
- Publisher: NeoTroy Games
- Publisher: Pandasaurus Games
- Publisher: uplay.it edizioni
- Publisher: White Goblin Games
- Game Category: City Building
- Game Category: Dice
- Game Mechanic: Dice Rolling
- Game Mechanic: Ownership
- Game Mechanic: Race
- Game Mechanic: Random Production
- Minimum Players: 2
- Maximum Players: 4
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