Acquire is an economic strategy board game designed by Sid Sackson and first published by 3M in 1964 as part of the 3M bookshelf game series. It is played by two to six players who build and expand hotel chains across a grid by placing numbered tiles, then buy stock in the chains they help create. When two chains come into contact through further tile placement, the smaller chain is absorbed into the larger one in a merger, and the players holding the most shares in the absorbed chain receive cash bonuses before the remaining shares are sold or converted. Play continues until one chain grows beyond a set size or every surviving chain is too large to be acquired, at which point all stock is cashed out and the richest player wins. Acquire outlasted most of its 3M bookshelf series companions, remaining in print for decades under later publishers including Avalon Hill and Hasbro, and it has been inducted into both the Games Magazine Hall of Fame and the Academy of Adventure Gaming Arts and Design Hall of Fame.
Facts
Game TypeEconomic strategy board game 1 Playing Time Band Playing Time PublisherGrow Jogos e Brinquedos 2 PublisherThe Avalon Hill Game Co 2 Game Category Game Category Game Mechanic Game Mechanic Game Mechanic Game Mechanic Game Mechanic Game Mechanic Game Mechanic Game Mechanic Game Mechanic Game Mechanic Game Mechanic Game MechanicVictory Points as a Resource 2 Minimum Players Maximum Players Sport
Game Type (category) Game Type (category) Classification
Player CountSmall Group (3-6 Players) 1 Connections
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Source Acquire (board game) (Wikipedia)
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1. Acquire (board game) (Wikipedia)
Lead paragraph
Acquire is a board game published by 3M in 1964 that involves multi-player mergers and acquisitions.
Infobox: playing_time
90 minutes
entity record, description lead (player-count)
Acquire is an economic strategy board game designed by Sid Sackson and first published by 3M in 1964 as part of the 3M bookshelf game series. It is played by two to six players who build and expand hotel chains across a grid by placing numbered tiles, then buy stock in the chains they help create. When two chains come into contact through further tile placement, the smaller chain is abso
View the Source2. Acquire (BoardGameGeek)
- Playing Time: 90
- Designer: Sid Sackson
- Publisher: 3M
- Publisher: Arclight Games
- Publisher: Avalon Hill
- Publisher: Banana Games
- Publisher: Broadway Toys LTD
- Publisher: Dujardin
- Publisher: Grow Jogos e Brinquedos
- Publisher: Korea Boardgames
- Publisher: PS-Games
- Publisher: Renegade Game Studios
- Publisher: Schmidt France
- Publisher: Schmidt International
- Publisher: Schmidt Spiele
- Publisher: Selecta Spel en Hobby
- Publisher: Smart Games, Inc.
- Publisher: The Avalon Hill Game Co
- Publisher: Yayoi The Dreamer
- Game Category: Economic
- Game Category: Territory Building
- Game Mechanic: Connections
- Game Mechanic: End Game Bonuses
- Game Mechanic: Hand Management
- Game Mechanic: Hidden Victory Points
- Game Mechanic: Income
- Game Mechanic: Investment
- Game Mechanic: Market
- Game Mechanic: Pattern Building
- Game Mechanic: Square Grid
- Game Mechanic: Stock Holding
- Game Mechanic: Tile Placement
- Game Mechanic: Victory Points as a Resource
- Minimum Players: 2
- Maximum Players: 6
View the SourceWikidata: Acquire
Wikidata Q342547, class allow-list match (w-wdresolver-0926)View the Source Reader Challenges (0)
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