20th-century commercial games of territorial conquest or negotiation among players, covering Diplomacy, Risk and Stratego. Belongs here: modern designed war and conquest games without a traditional chess-family lineage. Does not belong here: the historical chess-family strategy games, grouped under Chess-Family War Games.
Facts
Comparison
Era of Origin Defining CharacteristicThe game could simulate the fog of war, where the umpire would place on the map blocks only for the troops which were in visual range of both sides. 1 All Modern Conquest and War Games
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FAQs
Why isn't Risk classified alongside Chess in this atlas?
Risk is a modern designed game with no historical chess-family lineage, so it sits apart from Chess and its relatives.
Modern Conquest and War Games covers 20th-century commercial games of territorial conquest or negotiation among players, such as Diplomacy, Risk and Stratego, that were designed without a traditional chess-family lineage. Chess and its historical relatives are grouped instead under Chess-Family War Games because they descend from or parallel the ancient game of Chaturanga.
Sources
1. Wikipedia: Kriegsspiel
WikipediaKriegsspiel, Reisswitz Jr. perfects Kriegsspiel (1824) section
In early 1824, the prince invited Reisswitz Jr. to present his wargame to the king.
Kriegsspiel, Reisswitz Jr. perfects Kriegsspiel (1824) section, fog of war sentence
The game could simulate the fog of war, where the umpire would place on the map blocks only for the troops which were in visual range of both sides.
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