Game

Cups (game)

Mancala Games

Cups is a two-player abstract strategy game belonging to the ancient Mancala family of sowing games. It was created in 1965 by Arthur Amberstone and his son Wald Amberstone, co-founders of the New York Gamers Association, and first reached a wide audience through publication in Sid Sackson's 1969 anthology A Gamut of Games. Players sow tokens around cups arranged in two ranks facing each other, capturing an opponent's cups by landing the final token of a sowing lap in a cup that brings its count to a winning total. As a single-lap, two-ranked member of the Mancala family, Cups sits within a lineage of sowing games whose roots trace back thousands of years across Africa and Asia, reimagined here as a compact modern design for two players.

Facts
Sport
Game Type (category)
Mancala Game 2
Classification
Player Count
Two-Player 1
Origin Year
1965 2
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Sources
1. Board Game Matcher: Cups
Board Game MatcherPlayers
Quote, Players
2 Players
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2. Cups (game) (Wikipedia)
  • lead paragraph, game-type-category
    Cups is a contemporary American two-ranked single-lap member of the ancient game family of Mancala.
  • Lead sentence
    It was one of several games invented in 1965 by father and son Arthur Amberstone and Wald Amberstone who were both co-founders of the New York Gamers Association (N.Y.G.A.).
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