The Cortex Classic System is a tabletop role playing game rules system created by designer Jamie Chambers and published by Margaret Weis Productions. It was originally developed for the Serenity Role Playing Game, based on the Firefly television series, then reused for the publisher's later licensed Battlestar Galactica and Supernatural role playing games before being released on its own as a standalone system. Its mechanics are built around dice pools drawn from character traits and a Plot Point resource players spend to influence outcomes, with a related advancement track letting characters grow between sessions. The Serenity Role Playing Game built on this system won the 2005 Origins Award for Gamer's Choice Best Roleplaying Game of the Year, helping establish Cortex Classic as a well regarded framework the publisher went on to license across multiple properties.
Facts
Sport
Game Type (category) Sources
1. Cortex Classic System (Wikipedia)
lead paragraph, game-type-category
Now most commonly referred to as "Cortex Classic," the Cortex System is a generic RPG system based on the Sovereign Stone role-playing game system,, and was developed by Margaret Weis Productions, Ltd for the Serenity Role Playing Game.
Infobox: date or years of the game; lead sentence where the year appears
Serenity, using the Cortex System, was the 2005 Origins Award Gamer's Choice Role Playing Game of the Year.
View the SourceReader Challenges (0)
No disputes yet. Spotted an error or a better source? Open the first one.
Sign in to dispute this or suggest a correction.
View At A Past Year
Choose a year to see this entry's facts and connections as the atlas records them at that moment: what it held then, what it held instead, and what it had not yet adopted. Choose Present for the current record.