Arimaa is a two-player abstract strategy board game designed to be playable with a standard chess set while staying difficult for computers and easy for people to learn. It was invented between 1997 and 2002 by Omar Syed, an Indian-American computer engineer trained in artificial intelligence, who was inspired by Garry Kasparov's defeat by the chess computer Deep Blue. The name is Aamir, the name of his young son, spelled backwards with an initial a. Syed published the rules in 2002 and patented them in 2003, and the patent expired in 2023. He also set up the Arimaa Challenge, with a yearly prize of USD 10,000 until 2020 for a program that could beat a strong human, which a computer called Sharp, by David Wu, finally won in 2015. The game has won several awards, a body of theory and a few books, and an internet community with tournaments.
Facts
Sport
Game Type (category) Game Type (category) Classification
Player Count Connections
Sources
1. Arimaa (source article)
Lead sentence
is a two-player strategy board game
Lead, second paragraph
In 2002, Omar Syed published the rules of Arimaa
View the SourceReader Challenges (0)
No disputes yet. Spotted an error or a better source? Open the first one.
Sign in to dispute this or suggest a correction.
View At A Past Year
Choose a year to see this entry's facts and connections as the atlas records them at that moment: what it held then, what it held instead, and what it had not yet adopted. Choose Present for the current record.