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Mafia (party game)

Party and Word Games

Mafia, also known as Werewolf, is a social deduction game created in 1986 by Dmitry Davidoff, then a psychology student at Moscow State University, and listed on Board Game Matcher under the name Werewolf for roughly eight to twenty-four players. It models a conflict between an informed minority, the mafiosi or werewolves, and an uninformed majority, the villagers. Each player is secretly given a role on one of the two sides. Play alternates between a night phase, in which those with killing powers covertly eliminate other players, and a day phase, in which every surviving player debates and votes to eliminate a suspect. A moderator orchestrates the phases. The game continues until one faction meets its win condition, and later party games such as Ultimate Werewolf are built on its pattern.

Facts
Sport
Game Type (category)
Board Game 1
Game Type (category)
Party Game 1
Classification
Player Count
Large Group or Variable 1
Origin Year
1986 1
Connections

Ancestor Of

Source Ultimate Werewolf (Wikipedia)

Long-Form Articles

Sources
1. Werewolf (source article)
  • Details section, Year
    Year 1986
  • Details section, Players
    Players 8-24 Players
  • About section
    Werewolf is a board game for
  • Categories list
    Party Game
View the Source
Wikipedia, Mafia (party game)
History
Quote, History
In 1997, the werewolf theme was added to the game by Andrew Plotkin (also known as Zarf), arguing that the mafia had less cultural resonance, and that the werewolf concept fit the idea of a hidden enemy who looked normal during the daytime.
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Ultimate Werewolf (Wikipedia)
Ancestor Of: Ultimate Werewolf, Lead section
Quote, Ancestor Of: Ultimate Werewolf, Lead section
It is based on the social deduction game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 game, Mafia.
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