Which Witch is a children's board game published in 1970 by the Milton Bradley Company and invented by Joseph M. Burck of Marvin Glass and Associates. The board is a haunted house with four rooms, the Broom Room, the Witchin' Kitchen, the Spell Cell and the Bat's Ballroom, assembled before play into a three-dimensional model with a large plastic chimney in the center. Four tokens in red, yellow, blue and green, each shaped like a child, are paired with four mouse tokens of the same colors. On each turn a player rolls a die to move along a tiled track, then draws a card showing one of three witches. Ghoulish Gertie sends a steel whammy ball down the chimney, which can knock tokens back to the start of a room; Wanda the Wicked turns the player's token into a mouse; Glenda the Good restores it. The first player to reach the Charmed Circle in the Bat's Ballroom wins. A tie-in version used characters from The Real Ghostbusters, and the game was sold in Britain as Haunted House and later as Ghost Castle.
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Game Type (category) Game Type (category) Classification
Player CountSmall Group (3-6 Players) 1 Sources
1. Which Witch? (board game) (Wikipedia)
Lead sentence
Which Witch? is a children's board game published in 1970 by the Milton Bradley Company
Lead sentence [game-type-category]
Which Witch? is a children's board game published in 1970
Lead paragraph, tokens
There are four tokens, colored red, yellow, blue and green.
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