Game

Gonnect

Space and Territory Games

Gonnect is a two-player strategy board game invented by João Pedro Neto in 2000 and played with ordinary Go equipment, on a 13 by 13 board in the author's preferred form. It uses the rules of Go with two changes: passing is not allowed, and a pie rule lets White exchange places with Black as a first move to keep the opening fair. The aim is connection rather than territory. A player wins by building a chain of connected stones between any two opposite sides of the board, or because the opponent has no valid move. Because each player needs both connecting chains to win and blocking chains to stop the opponent, the author notes that the game differs substantially from Go despite sharing its rules. It was proposed on his Games of Soldiers pages in July 2000.

Facts
Origin Year
2000 1
Designer
João Pedro Neto 2
Publisher
(Public Domain) 2
Publisher
nestorgames 2
Game Category
Abstract Strategy 2
Game Mechanic
Chaining 2
Game Mechanic
Enclosure 2
Game Mechanic
Pattern Building 2
Game Mechanic
Square Grid 2
Minimum Players
2 2
Maximum Players
2 2
Sport
Game Type (category)
Board Game 1
Game Type (category)
Strategy Game 1
Classification
Player Count
Two-Player 1
Connections

Derived From

Go, Games
Source Gonnect (Games of Soldiers page)
Sources
1. Gonnect (Games of Soldiers page)
  • Historical note
    At July 12, 2000, Gonnect was proposed
  • Opening paragraph
    Gonnect is a two player strategy game played on a 13x13 Go board.
  • Derived From: Go, Rules section
    The rules of GO apply, except:
View the Source
2. Gonnect (BoardGameGeek)
  • Designer: João Pedro Neto
  • Publisher: (Public Domain)
  • Publisher: nestorgames
  • Game Category: Abstract Strategy
  • Game Mechanic: Chaining
  • Game Mechanic: Enclosure
  • Game Mechanic: Pattern Building
  • Game Mechanic: Square Grid
  • Minimum Players: 2
  • Maximum Players: 2
View the Source

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