Game

The Mansion of Happiness

Race Games

The Mansion of Happiness: An Instructive Moral and Entertaining Amusement is a children's board game first published in England in 1800 by Laurie and Whittle, designed by George Fox and inspired by Christian moral teaching. Players move markers around a spiral track of sixty-seven spaces, each representing a virtue or a vice; landing on a virtue space such as honesty or piety advances the player toward the track's end, while landing on a vice space such as cruelty or immodesty sends the player backward or otherwise penalizes them. The goal is to be the first player to reach the Mansion of Happiness at the center of the spiral, a design that turns the ordinary race-game structure into a lesson in moral consequences aimed at instructing children through play rather than only entertaining them. An American edition followed shortly after the original English printing.

Facts
Origin Year
1800 2
Age Suitability
Children 2
Classification
Player Count
Large Group or Variable 1
Sport
Game Type (category)
Board Game 2
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Source The Mansion of Happiness (Wikipedia)Article text
Quote, Article text
designed by George Fox, a children's author and game designer in England
Sources
1. Board Game Matcher: The Mansion of Happiness
Board Game MatcherDetails
Quote, Details
Players 2-8 Players
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2. The Mansion of Happiness (Wikipedia)
  • Infobox date field: 1800
  • Infobox genre/type field: "Board game"
  • Lead
    The Mansion of Happiness: An Instructive Moral and Entertaining Amusement is a children's board game inspired by Christian ethics
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