Game

Hexapawn

Chess-Family War Games

Hexapawn is a deterministic two-player game invented by Martin Gardner. It is played with pawns only, on a rectangular board of variable size, most famously 3 by 3 squares. On a board of n by m squares each side starts with m pawns, one on every square of the row nearest to them. A player wins by advancing a pawn to the far end of the board or by leaving the opponent with no legal move, including by capturing all their pawns. The 3 by 3 game is solved, and with perfect play White always loses. Gardner built it deliberately with a tiny game tree to show how a heuristic machine could learn it, using matchboxes in the manner of Donald Michie MENACE; only 24 matchboxes are needed. Its 4 by 4 variant, octopawn, is a forced win for White.

Facts
Origin Year
1962 2
Playing Time
5 2
Designer
Martin Gardner 2
Publisher
(Web published) 2
Game Category
Abstract Strategy 2
Game Category
Educational 2
Game Category
Math 2
Game Category
Puzzle 2
Game Mechanic
Grid Movement 2
Minimum Players
1 2
Maximum Players
2 2
Classification
Player Count
Two-Player 1
Sport
Game Type (category)
Board Game 1
Connections

Long-Form Articles

Sources
1. Hexapawn (source article)
  • Lead
    Hexapawn is a deterministic two-player game invented by Martin Gardner.
  • Lead [game-type-category]
    It is played on a rectangular board of variable size
View the Source
2. Hexapawn (BoardGameGeek)
  • Origin Year: 1962
  • Playing Time: 5
  • Designer: Martin Gardner
  • Publisher: (Web published)
  • Game Category: Abstract Strategy
  • Game Category: Educational
  • Game Category: Math
  • Game Category: Puzzle
  • Game Mechanic: Grid Movement
  • Minimum Players: 1
  • Maximum Players: 2
View the Source

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