Game

Breakthru (board game)

Displacement and Capture Games

Breakthru is a two-player abstract strategy board game designed by Alex Randolph and published by 3M in 1965 as part of its bookshelf game series; the game later passed into Avalon Hill's catalogue and is no longer in production. Play takes place on an eleven-by-eleven grid and is deliberately asymmetric: the gold player commands a flagship and twelve escort pieces trying to break through to the far side of the board, while the silver player controls twenty ships arranged as a defensive cordon meant to stop them. Gold wins by getting any piece to the board's edge, while silver wins by capturing the gold flagship first. Mechanically the game borrows its displacement-style capture, moving directly onto an occupied square to remove the piece there, from the medieval Norse and Celtic family of tafl games such as hnefatafl, rather than the chess-like sliding capture used in many other abstract strategy games.

Facts
Origin Year
1965 1
Game Type
Abstract strategy board game 1
Playing Time
15 2
Skill or Luck
Skill 1
Designer
Alex Randolph 2
Publisher
3M 2
Publisher
NewVenture Games 2
Publisher
The Game Crafter, LLC 2
Game Category
Abstract Strategy 2
Game Category
Nautical 2
Game Mechanic
Point to Point Movement 2
Game Mechanic
Variable Player Powers 2
Minimum Players
2 2
Maximum Players
2 2
Sport
Game Type (category)
Board Game 1
Game Type (category)
Strategy Game 1
Classification
Player Count
Two-Player 1
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Source Breakthru (board game) (Wikipedia)
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1. Breakthru (board game) (Wikipedia)
  • Introduction, first sentence
    Breakthru is an abstract strategy board game for two players, designed by Alex Randolph and commercially released by 3M in 1965
  • Infobox: random_chance
    none
  • Introduction
    Breakthru is an abstract strategy board game for two players, designed by Alex Randolph and commercially released by 3M in 1965, as part of the 3M bookshelf game series. It later became part of the Avalon Hill bookcase games. It is no longer in production.
View the Source
2. Breakthru (BoardGameGeek)
  • Playing Time: 15
  • Designer: Alex Randolph
  • Publisher: 3M
  • Publisher: NewVenture Games
  • Publisher: The Game Crafter, LLC
  • Game Category: Abstract Strategy
  • Game Category: Nautical
  • Game Mechanic: Point to Point Movement
  • Game Mechanic: Variable Player Powers
  • Minimum Players: 2
  • Maximum Players: 2
View the Source

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