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Hexdame

Displacement and Capture Games

Hexdame is an abstract strategy board game invented by Christian Freeling in 1979 that adapts the rules of international draughts to a hexagonal board. Two players each command sixteen pieces across the board's sixty-one hexagonal cells, moving forward and capturing an opponent's pieces by jumping over them in the same manner as classic draughts. A piece that reaches the far row is promoted to a king, gaining the ability to move and capture in every direction along the hex grid rather than only forward. The hexagonal layout changes the geometry of attack and defense compared to the traditional ten by ten draughts board, opening more directions of movement and altering how promotion and captures unfold across a game.

Facts
Sport
Game Type (category)
Strategy Game 1
Classification
Player Count
Two-Player 1
Origin Year
1979 1
Sources
1. Hexdame (Wikipedia)
  • Wikipedia intro: "Hexdame (or HexDame) is a strategy board game for two players invented by Christian Freeling in 1979."
  • lead paragraph, player-count
    Hexdame (or HexDame) is a strategy board game for two players invented by Christian Freeling in 1979.
  • lead paragraph, origin-year
    Hexdame (or HexDame) is a strategy board game for two players invented by Christian Freeling in 1979. The game is a literal adaptation of the game international draughts (checkers or Dame) to a hexagonal gameboard.
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