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Symple (game)

Alignment and Abstract Strategy Games

Symple is a two-player abstract strategy game created in 2010 by Christian Freeling and Benedikt Rosenau. Played like Go on a 19 by 19 grid of lines, Symple has no mechanism for capturing stones once placed; instead players score points for the territory their stones control, less a penalty charged for each separate group of connected stones. Each turn a player must either grow every one of their existing groups by one stone or place a new, unconnected stone, and passing is not allowed, making Symple a drawless, finite, perfect-information game that ends only when the board fills or a player resigns.

Facts
Origin Year
2010 1
Game Type
abstract strategy game 1
Classification
Player Count
Two-Player 1
Sport
Game Type (category)
Strategy Game 1
Sources
1. Symple (game) (Wikipedia)
  • Lead paragraph, player count
    Symple is a two-player abstract strategy game created in 2010 by Christian Freeling and Benedikt Rosenau.
  • Lead paragraph, game type
    Symple is a two-player abstract strategy game created in 2010 by Christian Freeling and Benedikt Rosenau.
  • Lead paragraph, category
    Symple is a two-player abstract strategy game created in 2010 by Christian Freeling and Benedikt Rosenau.
  • lead paragraph, origin-year
    Symple is a two-player abstract strategy game created in 2010 by Christian Freeling and Benedikt Rosenau. The goal of Symple is to end the game with the highest score, with score being determined via points for controlling territory on the board less a penalty for each separate group of stones. Like Go, Symple is played on a 19x19 grid of lines; unlike Go, there are no mechanics allowing capture of stones once placed. Symple is a drawless finite perfect information game.
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